Monday 28 May 2012

Bungie snubs E3 showing amid Xbox 720 game rumours

Developer Bungie has confirmed it will not be present at this year’s E3 2012 convention in LA despite recent leaks outing details of an Xbox 720 bound game it is developing in conjunction with Activision.


Famed for the iconic Halo franchise before being replaced by 343 Industries for the upcoming
Halo 4 release, a title that will be showcased during next month’s E3 expo, Bungie officials have confirmed the company has no plans to formally unveil its next-generation game during this year’s LA-based show.


“We're not going to be at E3 in any official capacity this year," an official Bungie spokesperson has said via its official blog. "Some of us will be there, lurking from booth to booth, but don't expect any announcements."



Earlier this month a contract held between Bungie and publisher Activision was outed online confirming the partnership that will see Bungie develop the first title in a new franchise that will launch simultaneously for the current Xbox 360 and the next-gen
Xbox 720 in the latter half of 2013.


Which upcoming titles are you most excited to see showcased at this year’s E3 2012 gathering? Let us know via the T3
Twitter and Facebook feeds.


Via:
CVG


Source: http://www.t3.com/news/bungie-snubs-e3-showing-amid-xbox-720-game-rumours

Saturday 26 May 2012

Phantom 'Planet X' May Lurk at Solar System's Edge

A giant but unseen planet may lurk on the outer edge of our solar system, making its presence known only by disrupting the orbits of nearby celestial objects, according to Rodney Gomes, an astronomer at the National Observatory of Brazil, who presented a paper on the topic earlier this month.

Astronomers have long observed that a group of small, icy bodies in the so-called "scattered disc" region beyond the orbit of Neptune follow strange orbits around the sun, deviating from what we'd expect based on the gravitational pull of the planets we already know to exist.

The dwarf planet Sedna is one example of such a body, following a path around the sun that takes some 11,400 years to complete and doesn't match what we'd predict.

After years of search for a possible explanation, Gomes may have finally found what's often been called "Planet X."

'Trans-Neptunian Objects'

Though it could reportedly be as big as four times the size of Earth, this new, unseen "Planet X" has been elusive so far.

Thought to lie among what are called the "trans-Neptunian objects" beyond Neptune -- a group that spans the Kuiper belt, scattered disk and Oort cloud regions and includes what we know as Pluto -- Planet X has been sought for centuries as an explanation for what seem to be discrepancies in the orbits of the gas giants.
Indeed, "this goes back over two centuries," said William Newman, a professor in the departments of earth and space sciences, physics and astronomy, and mathematics at UCLA.

In fact, Neptune itself, as well as Uranus and Pluto, were discovered at least in part as an explanation for unexpected orbital behaviors, Newman told TechNewsWorld.

'It's an Interloper'

Revealing Pluto, for instance, was the fact that "the orbits of Uranus and Neptune didn't seem quite right," Newman said.

"If you imagine a table with the sun in the middle, the orbits of the eight planets are all basically sitting on the table," he explained. Next, "imagine a sheet of plywood passing through the sun, but lift it up about 70 degrees; that's Pluto -- it's almost standing on end."

Pluto was "not formed in the way our planets were," Newman added. "It's an interloper, and was captured by our solar system."

In 2006, of course, it was decided that Pluto is not actually a planet after all, but rather a dwarf planet and plutoid situated in the Kuiper belt.

Planet Nibiru?

In any case, given "this amazing history, people are compelled to look, thinking there is something remarkable" out there to explain the phenomena we've observed, Newman noted.

Some, in fact, have even linked such ideas to conspiracy theories and the idea of a planet Nibiru on a collision course with Earth.

Gomes, however, applied computer models that essentially aim to replicate Newton's laws of motion, Newman pointed out.

Though the results so far look promising, there's still much peer review and subsequent work to be done, he suggested.

'We Have to Be More Precise'

"The simulator Gomes used is quite good, but some say we have to be a bit more precise," Newman explained, noting that it's still possible at least some of the results are a consequence of inevitable early imprecision.

Such uncertainties, of course, "go away over time," he added. "Others can explore and confirm or repudiate" the results.

Others in the field, meanwhile, are inclined to reserve judgment.

Not Conclusive - Yet

"From what is in this article, it appears to me that Gomes is trying to explain how the dwarf planet Sedna and other scattered disk objects acquired their highly elliptical orbits," Scott Austin, an associate professor of astronomy and director of the astronomical facilities at the University of Central Arkansas, told TechNewsWorld.

Interaction with a planet-sized object could be one way for such orbits to occur, but it's not the only possibility, Austin pointed out.

"An interaction of Pluto with Neptune producing Pluto's high eccentricity and tilted orbit is the same sort of hypothesis," he suggested.

Gomes "is trying to explain the present orbits of these objects by a gravitational interaction that occurred a long time ago," Austin added. "The data does not show that these objects are currently being perturbed gravitationally by some unseen object -- nor is he simulating that."

In short, "this work does not prove the existence of a planet-size object in the outer solar system," Austin concluded. "It only hints that looking for such an object might be worth the time searching."

'I Would Reserve Judgment'

Similarly, "my concern would be about how unique this explanation is, even if it works," Mario Livio, a senior astrophysicist with the Space Telescope Science Institute, told TechNewsWorld. "In other words, there may be other ways, not fully explored, to explain the deviations."

At the same time, "I should note that Neptune was predicted to exist based on its perturbations to the orbit of Uranus," Livio added. "So the explanation could, in principle at least, be correct. But I until I have seen the details, I would reserve judgment."

If it turns out there really is a massive Planet X in the outer reaches of our solar system, will that change the way we operate today?

'We're on the Cusp of a Renaissance'

"Not much, really," Newman said.

"It simply points out how complex the process of solar system formation really is," he explained.

Still, over the past few decades the field has been revolutionized, he added, revealing "tremendous diversity that shapes the way we think" about the universe.

"We're on the cusp of a renaissance in astronomical and planetary discoveries," Newman concluded, "right at the time we're basically winding down our space program."

Friday 25 May 2012

PS2 EyeToy Bundle Enables Motion Gaming For Rs 6000

It's no secret that the PS2 may not be Sony's mainstream console by a long shot, but it still accounts for a large chunk of its sales in India. The target demographic for this last-gen console is 8-12 year olds in this country.


Now that the kids have ample time owing to summer vacations, Sony has launched the PlayStation 2 EyeToy Bundle. It includes a PS2 console, an EyeToy camera, and the EyeToy: Play 3 game for Rs 6000.

The EyeToy camera is a poor man's Kinect motion sensor that endows the PS2 with rudimentary motion, gesture, and voice control capabilities. This bundle provides a relatively cheap and uncomplicated means of introducing your kid to the world of motion gaming. Apart from the bundled game, other EyeToy titles are priced at Rs 500 each.

Needless to say, once you get a PS2, it won't be long before you have to succumb to the inevitable demand for the God of War games.


Source: http://www.techtree.com/content/news/1207/ps2-eyetoy-bundle-enables-motion-gaming-for-rs-6000.html

Tuesday 22 May 2012

YouTube turns seven; gets 72 hours of video upload per minute

YouTube has turned seven– and has hit yet another video upload milestone – YouTube is now uploading three days of videos (72 hours) per minute – which is about 37,840,000 hours of video per year!

"We're so honored that you've used YouTube to share how-to tips, political moments, home videos, comedy, music, and so much more," the YouTube team wrote in a blog post on Sunday.

YouTube has come a long way in the last seven years. The interface has been revamped, making it easier to browse and share videos of interest. Backed by a massive 800 million users, YouTube has incorporated numerous interesting features such as channels, video playlist and the latest, option to convert all short form videos uploaded in 1080p in 3D.

Notably, the site earlier this year announced that it had surpassed 4 billion video views every day and over 60 hours of video upload every minute.

“This last year was especially big for us. We helped bring more great channels to YouTube and we redesigned the site, making it easier for you to discover, watch and subscribe to the videos you love. And all 800 million of you all over the world have shown us we’re on the right track by increasing subscriptions 50% and watching over 3 billion hours a month,” it further said.


Source: http://www.thinkdigit.com/Internet/YouTube-turns-seven-gets-72-hours-of_9594.html

Friday 18 May 2012

Japan Successfully Broadcasts an 8K Signal Over the Air: Prepare To Upgrade Your TVs Again

We assumed the gorgeous 8K ultra-HDTVs we saw at CES this year were years away. But Japan's NHK has just completed the first over-the-air broadcast of a 7680x4320 signal using UHF frequencies—just when you'd finished paying off your giant HDTV display.

The compressed Super Hi-Vision signal, as the NHK calls it, was broadcast over a distance of about 2.7 miles without any errors on the receiving end. So it's not like the broadcaster has started blanketing Tokyo in a glorious 8K signal just yet, but it's an important milestone. And to facilitate all that data, 16 times the resolution of a 1920x1080 HD image, the researchers spread the signal across a couple of UHF frequencies. Which means that one day the government might have to rustle up even more spectrum space if 8K ends up replacing our recently-deployed hi-def networks. [NHK via AV Watch via Engadget HD]



Source: http://gizmodo.com/5911179/japan-successfully-broadcasts-an-8k-signal-over-the-air-prepare-to-upgrade-your-tvs-again

Saturday 12 May 2012

Micron Technology in Deal Discussions With Elpida Memory

The semiconductor company Micron Technology said on Thursday that it was in discussions to acquire a struggling rival, the Japanese microchip manufacturer Elpida Memory.


The deal would help expand Micron’s presence in the global microchip market, and comes less than a week after SK Hynix of South Korea dropped out of the race to acquire the Elpida.


A number of bidders have been circling Elpida since the company filed for bankruptcy protection in February. It has more than $5 billion in debt, and the company struggled with weak consumer demand amid the struggling global economy.

In a statement, Micron, based in Boise, Idaho, confirmed that it had entered into negotiations with Elpida about a potential deal.


“Elpida has decided to move forward in negotiations with Micron as the potential sponsor,” the American company said in a statement.


Micron did not provide any detail about the potential deal.


Not everyone is happy with Micron’s interest in Elpida. A number of the Elpida debtholders have criticized efforts to sell the company, saying that they could put forward their own restructuring plan if the proposed sale price is too low.


Source: http://dealbook.nytimes.com/2012/05/10/micron-technology-in-talks-to-buy-elpida-memory/?ref=technology

Tuesday 8 May 2012

Review: Kinect Support for The Elder Scrolls V: Skyrim

It seems like the perfect idea to integrate the voice command of the Kinect with The Elder Scrolls V: Skyrim; as saying dragon shouts seemed like a match made in heaven. The end results however are occasionally useful, but overall may just add more frustration to your experience.

Saying dragon shouts can be very rewarding when you’re in the midst of battle and cry out “FUS RO DAH”, but the novelty of this quickly wears off and before long you’ll go back to using the buttons instead. Strangely enough it’s the commands that aren’t very exciting to use which actually prove to be the most useful; an example of this would be the quick save function. Before, you would have to go into the options and find the save button, then find a new save file, but now it’s as simple as saying ‘Quick Save’. The ‘Quick Items’ function also proves to be quite valuable as its use in conjunction with other phrases such as ‘Sort by Weight’ and ‘Sort by Value’ allow you to better sort through all the equipment a lot more easily.

The new map functionality is hit and miss for me. I love being able to see where I am on the map and where my current quest is, but not being able to say a place and then use voice commands to travel there is a mystery, it would have been a useful tool. Ally commands are another large aspect of this update, as you’re now able to tell them to wait, follow and attack, though whether they actually follow your commands is another matter. For instance I told my ally to ‘attack’ and then to ‘wait’, both commands being recognised, but for some reason ‘wait’ was ignored and this was on several occasions that I tried this.

Being able to equip weapons never worked with me, and in the end it frustrated me, it was a lot easier to just select what I wanted from the menu.


The idea of the Kinect function for Skyrim was to make it more streamlined and easier, but this is not the case, and unfortunately it proved to be frustrating for the most part.While inventory management and quick saving can be a very good thing, and the dragon shouts can be fun, I can’t see myself using the Kinect for Skyrim in a long long time.

The Kinect update for Skyrim is available for free as a title update. Bethesda has released a full commands list for the update.

Friday 4 May 2012

Galaxy S III Serves Up Big Dollop of Ice Cream Sandwich

Samsung launched the Galaxy S III smartphone in London on Thursday. The device will run Android Ice Cream Sandwich (ICS), version 4.0 of the mobile OS. The Galaxy S III's features include facial and voice recognition, voice command capability and eye tracking.

"We believe the Galaxy S III is the most anticipated product in the 20-year history of Samsung Mobile," Blythe Makenzie, Samsung Mobile's representative, told TechNewsWorld. "We will continue to share information as it becomes available."

The Galaxy S III's Specs
The Galaxy S III has an 4.8-inch Super AMOLED 1,280 by 720 pixel screen, an 8 MP autofocus rear camera with flash and zero shutter lag, a front-facing 1.9 MP camera that records HD videos at 30 fps with zero shutter lag, and WiFi and Bluetooth 4.0 capability.
It also offers NFC, or near-field communications, which enables mobile payments and lets devices exchange data when they touch.

The S III also has an accelerometer, an RBG light, a digital compass, a barometer, a gyroscope and a proximity sensor.

Other features are Smart Stay, S Beam, Buddy Photo Share, Share Shot, AllShare Play, AllShare Cast, social and group tags, S Voice, and links to the usual Google (Nasdaq: GOOG) mobile services.

Samsung Struts Its Software Stuff

The S III was designed to maximize its usability to its owner, Samsung said.
For example, Smart Stay uses eye tracking through the S III's front camera to recognize what the user's doing with the phone and adapt accordingly. If the user's reading an ebook, for example, the S III will adjust the brightness of the display accordingly.
S Voice lets the S III listen to what the user says and respond appropriately. It allows information search, lets the user communicate with the S III, and has device control features. S Voice can be used to control volume, send text messages and emails, automatically launch the camera and take a photo, organize schedules, or play songs.
The S Beam feature lets users share data quickly -- a 1 GB movie file within three minutes, or a 10 MB music file within two seconds -- when they touch their devices together, whether or not there's a WiFi or cellular signal. It expands the capabilities of the Android Beam, which leverages NFC to enable peer-to-peer data exchange between two devices.
AllShare Cast lets users wirelessly transfer content from the S III to their television set. AllShare Play lets users share files between the S III and the user's tablet, PC or television set regardless of the distance between the devices.
"If anything, Samsung's flexing its software muscle," Ramon Llamas, a senior analyst at IDC, told TechNewsWorld. "I think they were trying to impress all the people who are really paying close attention to design, like Apple (Nasdaq: AAPL) and Nokia (NYSE: NOK), rather than to the average consumer."

Keeping the ICS Flag Flying

The S III "is an evolution over previous devices, but not a huge leap forward," Carolina Milanesi, a research vice president at Gartner (NYSE: IT), told TechNewsWorld.
The device's real impact could be to boost acceptance of ICS, Michael Morgan, a senior analyst at ABI Research, suggested.
"As of now, Ice Cream Sandwich hasn't taken off that quickly," Morgan told TechNewsWorld. "Hopefully now that we have a hero device being launched, this will help increase its penetration."
Google's own statistics for the 14 days ending May 1 show that ICS has only 5 percent of the Android market.
That's partly because came out at the end of the industry cycle and we haven't seen any new devices leveraging it coming out yet, Morgan suggested. "The S III is that hot device, and it could absolutely bring Ice Cream Sandwich into play."
Google launched ICS in October.

Leveraging the Market's Timing

Samsung "has an opportunity to maximize sales between now and the launch of the iPhone 5 and still stand out among competitors such as HTC and LG," Gartner's Milanesi opined.

The new iPhone will likely be launched around October, while the Galaxy S III will be released in Europe May 29, and "that interval's a good chance for Samsung to grab market share," IDC's Llamas said.

Samsung Mobile will release a version of the Galaxy S III optimized for the fastest LTE and HSPA+ 4G networks in the United States sometime this summer, company representative Blythe said. She wouldn't be more specific about the timing and the carriers.


 




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